I think it should weight making surfaces at the model’s (or selection’s) extents coplanar. Is this a heuristic we use? In the GIF above it makes no surfaces coplanar. I think I feel this way because, intuitively, I expect the dragger to make all possible coplanar surfaces coplanar. And by solvable I mean, with no extra user input or settings, the drag should be able to just give me the right answer. Basically the rule should be: same geometry = same dragging behavior.įor this particular selection, I wonder about it. For a similar reason I think selections of parts and models of those parts should drag the same. This position is rather ideological tho and open to debate. If the selection order matters, at least give the user a hint and make the last selected thing a different color. Less hidden state = more intuitive tools, in my opinion. A selection of parts should always drag the same. I don’t think the order of selection should matter, as that is not a state element that is obvious to the user. What are the pros and cons of making it the default? didn’t know about “Align Dragged Objects”. NewPlayer.Chatted:connect(function(msg,recipient) onChatted(msg,recipient,newPlayer) end) local message='thestars'įunction onChatted(msg,recipient,speaker) When I run the exact piece of code that moves the object inside that bar, it moves. Rewriting the script entirely in case it was a problem with the rest of the scriptĪt the bottom of Roblox Studio there is a bar that allows you to execute commands.Keeping the part in the right position but disabling its scripts until I activate it. ![]()
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